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	<title><![CDATA[Wakfu Log Book]]></title>
	<description><![CDATA[This website is a simple, straightforward and fast communication tool between the Ankama Games Development team and the players. It is an introduction to Wakfu's progress, being the next MMORPG from Ankama Games.]]></description>
	<link>http://devblog.wakfu.com</link>
	<language>en</language>
	<copyright>Ankama Games © 2008</copyright>
	<lastBuildDate>Fri, 06 Jun 2008 17:37:25</lastBuildDate>
	<pubDate>Fri, 06 Jun 2008 17:37:25</pubDate>
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  	<title><![CDATA[Wakfu Log Book]]></title>
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  	<link>http://devblog.wakfu.com</link>
  	<description><![CDATA[This website is a simple, straightforward and fast communication tool between the Ankama Games Development team and the players. It is an introduction to Wakfu's progress, being the next MMORPG from Ankama Games.]]></description>
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<title><![CDATA[The surprise of patch 0.75: Xelor and Enirpsa have arrived!]]></title>	
  <description><![CDATA[Since my last visit to the world of Wakfu, there has been nothing but surprises! All over the world I discover the growing passion of the faithful for the forgotten gods… But forgotten for how much longer?...]]></description>
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  <link>http://devblog.wakfu.com/en/posts/36-the-surprise-of-patch-0-75-xelor-and-enirpsa-have-arrived.html</link>
  <pubDate>Fri, 06 Jun 2008 17:37:25</pubDate>
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<item>
<title><![CDATA[Harmonising the Wakfu]]></title>	
  <description><![CDATA[Toot, toot on my mouth organ, mythbuilding we go.
In the depths of the labyrinth, inspiration will flow.
That’s what I’m telling myself at least as I sprint down Ankama’s dark corridor...]]></description>
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  <link>http://devblog.wakfu.com/en/posts/35-harmonising-the-wakfu.html</link>
  <pubDate>Tue, 01 Apr 2008 18:11:19</pubDate>
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<item>
<title><![CDATA[Wakfu talking about? Level design!]]></title>	
  <description><![CDATA[Okay, Aduline succeeded in forcing me to write a few lines about level design. Since Yamato introduced the editor we use at Ankama in a previous post, I’m not going to go over that again...]]></description>
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  <link>http://devblog.wakfu.com/en/posts/34-wakfu-talking-about-level-design.html</link>
  <pubDate>Fri, 08 Feb 2008 19:43:51</pubDate>
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<item>
<title><![CDATA[Squaring the circle or the adventures of the Porthole]]></title>	
  <description><![CDATA[The “Porthole” is undoubtedly the most important interface in the game, since it is always present on screen and must summarise the most important and useful information. The Porthole has to tell the players where their character is, how they are doing etc, all in the glance of an eye...]]></description>
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  <link>http://devblog.wakfu.com/en/posts/33-squaring-the-circle-or-the-adventures-of-the-porthole.html</link>
  <pubDate>Wed, 06 Feb 2008 11:54:21</pubDate>
</item>
<item>
<title><![CDATA[The Dimensional Satchel]]></title>	
  <description><![CDATA[More than a few of you have been asking about houses in the game: whether they can be built, bought etc. So I think it’s time to talk about our plans in a little more detail.
Wakfu...]]></description>
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  <link>http://devblog.wakfu.com/en/posts/32-the-dimensional-satchel.html</link>
  <pubDate>Wed, 30 Jan 2008 16:20:34</pubDate>
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<item>
<title><![CDATA[Flight of stasis]]></title>	
  <description><![CDATA[Curtain up – Ogrest cracks the head of a champion against the wall of a citadel, he grunts. Before him, an army of mercenaries trembles, their hair fluttering in the breath of this mythical throat… A horn sounds...]]></description>
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  <link>http://devblog.wakfu.com/en/posts/31-flight-of-stasis.html</link>
  <pubDate>Tue, 22 Jan 2008 17:43:24</pubDate>
</item>
<item>
<title><![CDATA[Happy New Year!]]></title>	
  <description><![CDATA[
This morning, after weeks of sleeplessness, Tanuki finally cracked. He drifted into an uneasy sleep beneath his desk and I heard him murmuring something about an “Emissary” whose arrival he would await like that of the Messiah...]]></description>
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  <link>http://devblog.wakfu.com/en/posts/30-happy-new-year.html</link>
  <pubDate>Mon, 07 Jan 2008 17:31:07</pubDate>
</item>
<item>
<title><![CDATA[Update on the beta]]></title>	
  <description><![CDATA[Registration for the beta opened a few weeks ago and some fan websites had already started having contests offering beta registrations, everything seemed to indicate that we were about to start the first beta phase. And yet, we have not. It's time for an update on the situation!...]]></description>
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  <link>http://devblog.wakfu.com/en/posts/29-update-on-the-beta.html</link>
  <pubDate>Sat, 22 Dec 2007 16:37:23</pubDate>
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<item>
<title><![CDATA[Kwismas Special: Grandma Recipe for Gobball Sausage]]></title>	
  <description><![CDATA[Surprise your friends and parents with a Kwismas dessert that really rocks: the Gobball Sausage! 


Ingredients for 1 chocolate Gobball Sausage: 

30 Ladyfinger biscuits 
30 whole walnuts 
4 table spoons of cocoa (without sugar) 
100g soft butter (very soft) 
6 table spoons of milk 
icing sugar 



Preparation: 

Turn the biscuits in...]]></description>
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  <link>http://devblog.wakfu.com/en/posts/28-kwismas-special-grandma-recipe-for-gobball-sausage.html</link>
  <pubDate>Fri, 21 Dec 2007 16:26:25</pubDate>
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<item>
<title><![CDATA[The Immobile Journey]]></title>	
  <description><![CDATA[Just a word, briefly, from the edge of my desk, covered in paper, diagrams and the husks of water bottles: Stasis, this stranger. Take some aspirin, it's not obvious (we'll get to the myths concerning stasis in a future post)...]]></description>
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  <link>http://devblog.wakfu.com/en/posts/27-the-immobile-journey.html</link>
  <pubDate>Sat, 24 Nov 2007 16:21:47</pubDate>
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